// FOR GAME DEVELOPERS · ACQUISITION · REVENUE · DISCOVERY

The discovery
crisis is real.
We solved it.

User acquisition costs now exceed development costs for most studios. OGA™ is the first infrastructure that routes verified players from major IP fanbases directly into your game — for $1 per verified player versus the $4.50 industry standard CPI.

170,000+
Accounts
30%
Conversion Rate
$1.00
Cost Per Verified Player
$4.50
Industry CPI Avg
▸ SCHEDULE A TECH DEMO SEE HOW IT WORKS →
// 01 THE PROBLEM

Your roadmap is full.
Your UA budget isn't working.

// THE DISCOVERY CRISIS

Discovery is broken.

Over 10,000 games are released on Steam annually. AI has lowered the barrier to entry and flooded the market. For game studios, discovery is now the #1 survival metric — and the algorithms aren't on your side.

// THE UA COST CRISIS

UA costs exceed dev costs.

Traditional iOS CPI for action/mid-core titles averages $4.50. User acquisition has become a financial liability that eats every margin you have. Spray-and-pray marketing is dead.

// More games. Same shelf space. Influencers spike your installs — then move on and take their audience with them. We fix the permanence problem. OGA™ deepens fan engagement by expanding what fans can do with your characters, and routes fans of other IP directly into your game to discover it themselves.
// 02 THREE WAYS YOU WIN

What game developers
actually receive.

Three compounding revenue and discovery levers — working simultaneously from the moment you integrate.

LEVER 01 · ORGANIC DISCOVERY
Fans Find Your Game

When players acquire an OGA™ character they love, they naturally explore the various games in the library where that character is playable. Your game is discoverable by fans who are already engaged — not passive impressions from people who've never heard of you.

LEVER 02 · PRECISION UA
Pull the UA Lever

When you're ready to accelerate, set a UA budget and a cost-per-user. The system routes exactly that many verified players who already hold your compatible character into your game. $1 per verified player who enters.

$10k
BUDGET
$1
PER PLAYER
10k
NEW PLAYERS
LEVER 03 · IP EXPANSION
Your Characters, Everywhere

By enabling your characters to travel into other games in the library, you expand the exposure of your IP and universe. Fans of other games discover your characters first — then follow them back to yours. Your IP becomes a discovery engine.

// 03 THE INTEGRATION

We bring the assets.
You keep the bandwidth.

We handle 90% of the technical lift. Your art team does the final 10% polish. Your roadmap stays intact.

01
You give us your models
Upload Your Character Models

Share your existing 3D character models directly to our creator portal. We handle polygonal mesh optimization, texture maps, and skeletal rigging automatically. No new art required from your team at this stage.

02
We map IP to your engine
We Map IP to Your Game

Our pipeline maps partner IP characters onto your existing skeleton rigs. We handle coordinate correction, base anatomy standardization, and aesthetic equalization. 90% of the technical integration happens on our infrastructure — not yours.

03
You hit our API
Connect via SDK

Drop our plug-and-play SDK into Unity or Unreal. Zero royalties on the first 10k players. Your team does the final 10% polish — lighting adjustments, QA. Then you're live.

04
You approve every character
Full Creative Control

You verify and approve every character that enters your game. Nothing goes live without your sign-off. You retain full control over the game experience — your world, your rules.

▸ PLATFORMS Unity · Unreal Engine · PlayStation · Steam · Xbox · iOS · Android
// 04 GET INVOLVED

Choose your entry point.

Full SDK integration, event activation, or AI-powered player engagement — do one or combine all three.

PATH A · FULL INTEGRATION

OGA™ SDK Integration

Implement the SDK, list your game in the OGA™ library, and tap into a growing player base that already owns characters compatible with your game. You pay per verified player who enters. No wasted spend.

  • ▸ $1.00 cost per verified player
  • ▸ 0 royalties on first 10,000 players
  • ▸ SDK drop-in for Unity / Unreal
  • ▸ Secondary market royalty stream
  • ▸ New licensable SKUs to sell in-game
  • ▸ 5 beta spots remaining
▸ APPLY FOR INTEGRATION
PATH B · NO TECH REQUIRED

Event Activation

Join a metagame activation — like our Gamescom scavenger hunt — without integrating our tech into your game at all. Drive foot traffic to your booth, capture thousands of verified user profiles, and convert convention attendees into retained digital users. Zero cost. Full impact.

  • ▸ Zero integration required
  • ▸ Verified user profiles captured
  • ▸ Guaranteed foot traffic to your booth
  • ▸ Repeat activation model
  • ▸ Next event: Gamescom, Cologne
▸ JOIN THE NEXT ACTIVATION
PATH C · AI-POWERED · GAMING EXPERT

Empower S.A.G.E. in Your Games

THE SELF-APPOINTED GAMING EXPERT

Embed S.A.G.E. directly into your game. Players get an AI companion they can talk to while playing — powered by two specialist agents under the hood:

HELPDESK
Answers support questions, game mechanics, and OGA™ features instantly. Reduces support overhead while keeping players in the game.
GAME COACH
Game-specific coaching and skill progression. Players who get better, stay longer. Higher engagement, higher ARPU, lower churn.
▸ TRY S.A.G.E. NOW
// 05 THE OGA™ DIFFERENCE

What you get.

▸ 01 · DISCOVERY
Cross-Game Discovery

IP fanbases from comics, entertainment, and consumer brands are routed directly into your ecosystem. You inherit their audience without paying for the relationship.

▸ 02 · UA
Zero-Waste User Acquisition

Pay $1 per verified, active player who enters your game. Players have already acquired a character that works in your title. Their intent is proven before they arrive.

▸ 03 · REVENUE
New SKUs. Higher ARPU.

OGA™ integration adds licensable IP characters as new sellable assets in your game — expanding your in-game store with new SKUs, driving higher average revenue per user, and unlocking secondary market royalties every time an asset trades.

▸ 04 · TECH
We Bring the Bandwidth

We don't just send a JPG. We deliver a pipeline. Your roadmap stays full. We handle 90% of the technical lift — your art team does the final 10% polish.

// 06 IN ACTION

Proof it works.

OGA™ is live on PlayStation and Steam across multiple titles. The omni-channel loop — physical product to digital asset — is already running in the real world.

Final Boss Sour at Walmart
Final Boss Sour · 2,000+ Locations
CASE STUDY · FINAL BOSS SOUR x WALMART

From candy aisle to console.

Final Boss Sour candy is live in 2,000+ Walmart locations. Every bag contains a QR code that unlocks an OGA™ asset — a playable character that works across partner games on PlayStation and Steam.

01. Buy at Walmart (2,000+ locations)
02. Scan receipt — OGA™ asset instantly created
03. Player is live in partner games on PlayStation and Steam
SEE THE ACTIVATION ↗
// RESULT
Retail foot traffic converted directly into digital active users — shifting from passive ad impressions to high-intent player acquisition.
// 07 THE MOAT

Patented. Platform-approved.
Invisible to your players.

▸ PATENT ISSUED

US Patent issued. Your integration is built on federally protected infrastructure — the only cross-game asset interoperability solution of its kind. Build on a protected platform you can be confident in.

▸ PLAYSTATION APPROVED

First and only Web3-integrated assets live on the PlayStation Store. Native console experience — gamers don't even know they're being validated on-chain. No wallets, no friction.

▸ LIVE ON STEAM

Active across multiple titles on Steam. Engine-agnostic and backward compatible — adapts natively to Unity, Unreal, and custom game engines.

▸ ZERO PLAYER FRICTION

No app downloads. Players are instantly live in the ecosystem through a frictionless QR/NFC scan. 30% account creation conversion rate.

// 5 BETA SPOTS REMAINING · BETA GAMES: ZERO-COST INSTALLS

Ready to prove
the pipeline?

The infrastructure is live. The audience is waiting. Let's schedule a 20-minute technical review where our engineers will map a sample OGA™ asset directly into your game environment in real-time.

▸ SCHEDULE A TECH DEMO APPLY FOR INTEGRATION →