>_ STUDIO_FACING / INTEL_PROTOCOL v0.4 SYSTEM STATUS: OPERATIONAL // DATA FLOW: STABLE
S.A.G.E. FOR STUDIOS

Find out what
your players
don't get.

Players ask S.A.G.E. about your game - their words, their language, their platform. Every question is a signal about something your game never explained.

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EVERY FEATURE AT EVERY BAND
[PANEL_01] WHAT YOU SEE

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GAP LIST // CONFUSION MAP // REVEAL DELTAS :: SWITCH ON AT PRE-LAUNCH
[PANEL_02] WHAT YOU RUN

Campaigns open
at pre-launch

A Campaign needs something players can ask about. Start with a Side Quest now, and open a Campaign when your game reaches pre-launch.

[STATUS]: SIDE QUESTS OPEN // CAMPAIGNS AT PRE-LAUNCH▌
[PANEL_02] WHAT YOU RUN

Two ways to ask,
instead of waiting

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SELF-SERVE
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RUN BY US
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[PANEL_03] REACH

Built multilingual,
not translated later

Your players ask in their own language and get answered in it - including the markets most studios only reach through a forum they can't read.

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[PANEL_04] PRICING

Priced on what
your studio earns

Same price whether your game is live, in pre-launch or still a concept. Same features at every band. Only the price moves, set by your trailing twelve-month revenue. Cross a threshold mid-term and nothing changes until renewal.

DRAG YOUR TTM REVENUE
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YOUR BAND
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SELF-SERVE: YOU FUND YOUR OWN REWARDS // RUN BY US: SIDE QUEST +$750, CAMPAIGN FROM $40K
[PANEL_05] THE INDIE PROGRAM

Level Up

Under $1M trailing revenue? Apply. Bring and populate your own Knowledge Keepers - that's the whole requirement. Full feature set from day one. Intake runs in seasonal cohorts, so places are limited.

Knowledge Keepers are the people who cover your game, and you know who they are better than we ever will. That's the trade. You build the coverage, we make the platform cost almost nothing while you do.
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>_ NEXT

Claim your game

Claiming is free. See your question volume, post rewards for your players, and decide from there.

Claim your game Apply to Level Up